Dynasty Ships

Deliverance

Deliverance is a heavily armed Firestorm Frigate once outfitted as a close support and assault ship for the Thulian Explorator Fleet. After being retrofitted and tithed to the Drax Dynasty it continues its role in much the same manner, with the addition of no few hidden and shielded cargo bays intended for smuggling.

Since becomeing the flagship of the Dynasty, visitors have noticed the curious sound of banjo music drifting through the corridors from the lower decks.

Deliverance
FIRESTORM Class Frigate

TURRET RATING 1
SHIELDS Single Void Shield

SPEED 6
ARMOUR 18
HULL INTEGRITY 38

Crew Max 100%
Morale Max 100%
Crew Quality Competent (35)

MANOEUVRABILITY 15
DETECTION 25

SPACE AVAILABLE 40 POWER AVAILABLE: 45
SPACE Left Over 0 POWER USED 39

Skill Test Modifiers

CMD/Hit&Run 60,
CMD/Boarding Action 20,
CMD/Hit&Run (Def) 60,
CMD/Boarding Action (Def) 20,
Crew Disposition: Fanatical

Achievement Bonuses

• Trade + 100
• Crime + 125
• Military + 150
• Explore + 100

Essential Components

• Jovian Pattern Class 2 Drive
• Gellar Field, Ship’s Bridge
• M-1.r Life Sustainer (+1 Morale Loss)
• M-100 Auger Array
• Voidsmans Quarters

Supplemental Components

• Barracks
• Trophy Room
• Murder Servitors (May choose 1-6 if Critical inflicted by H&R), Teleportarium (Archeotech) (Can make H&R attacks without Piloting Test)
• Cogitator Interlink (Archeotech)
STORM Drop Pod Launch Bays (Holds 20 Pods, Launches 10 Per Strat Turn/30 minutes, KEEL Mount)
• Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate)
• Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire)

Background Package

Thulian Explorator Vessel

Weapons

Sunsear Laser Battery [Strength: 4, Damage:1d10+2, Crit Rating: 4, Range: 9] Location:DORSAL

Titanforge Lance Weapon [Strength: 1, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:PROW

Percival’s Revenge

“Uncle Percy’s Revenge” or “The ’ol PR” is the newest ship in the House Drax fleet. It is a Havoc class raider that was appropriated from a pirate fleet preying on pilgram ships passing through The Maw. It is currently being sanctified and refitted at the shipyards at Cog in the Svard system.

The ’ol PR has been refitted and pressed into active duty. As the ship is largely populated and crewed by servitors it was deemed fitting by Lor Captain Drax that the Magos Explorator Orca be given command of the ship. At Footfall during the taking of Barrabas the Unclean voth the PR and the Deliverance performed admirably while the senior staff stormed the bridge of the pirate flagship.

Despite all precautions there seems to be a small population of techno barbarians who have somehow made their way to the underdecks of the sihp. No matter how hard the Magos tried to cleanse his new charge, he seems unable to do so,

HAVOC Class Merchant Raider: Percival’s Revenge

TURRET RATING 2
SHIELDS Single Void Shield
ARMOUR 17 [ Prow 23 ]
HULL INTEGRITY 30

Crew Max 100%
Morale Max 101%
Normal Operations (Morale)

SPEED 9
MANOEUVRABILITY 23
DETECTION 10
SPACE AVAILABLE 40 POWER AVAILABLE: 45
SPACE Left Over 0 POWER USED 38

Skill Test Modifiers

• Ballistic Tests -10
• Command -10
CMD/Hit&Run 20
CMD/Hit&Run (Def) 10
CMD/Boarding Action (Def) -10
• Extended Action Intimidate 5
• Crew Disposition: Fanatical
CREW: Common Quality Servitors (30)

Achievement Bonuses

• Trade + 100
• Crime + 100
• Creed + 100
• Prison Space (Brig) 2

Essential Components

• Jovian Pattern Class 2 Drive
• Gellar Field
• Ship’s Bridge
• M-1.r Life Sustainer (+1 Morale Loss)
• M-100 Auger Array
• Voidsmans Quarters

Supplemental Components

• Luxury Passenger Quarters
• Armour Plating
• Armoured Prow (1d10 Damage when Ramming)
• Murder Servitors (May choose 1-6 if Critical inflicted by H&R)
• Reinforced Prow (
1d5 Ramming Damage),
• Servitor Crew [Cannot Initiate Boarding Actions, Pop Loss Reduced by Half, Minimum 1 (Common Quality)]
• Brig
• Defensive Countermeasures (1 Use; Lasts 1d5+1 ST; -20 BS to attack ship, -30 for Torpedoes)
• Flak Turrets (-10 Detection Penalty when in use)
• Fire Suppression System (1 User per ST; Difficult -10 tech-Use Test to extinguish 1 component on Fire), Minelayer Bay (3 deployments)

Complications / Past Histories

Rebellious (When suffering a Critical Hit roll 1d10, on an 8 or higher the Critical is ignored)
Turbulent Past (+20 Enter Favorable, -20 Enter unFavorable on all Social Tests)

Weapons

Ryza Pattern Plasma Battery [Strength: 4, Damage:1d10+4, Crit Rating: 4, Range: 5] Location:DORSAL

Titanforge Lance Weapon [Strength: 1, Damage:1d10+4, Crit Rating: 3, Range: 6] Location:PROW

Dynasty Ships

Voyage of the Deliverance monkeyg0d